Gingy Bites is an point-and-click survival indie horror game, where the player is an overnight maintenance worker at the original factory of a world renowned cookie company, Gingy’s Bites™ LLC. Who doesn’t want an easy job that pays well? Well, perhaps things won’t be that easy considering how “faulty” the machinery here is…
PLAY IN FULLSCREEN w/ HEADPHONES

Dev Team:

  • Arthur Wang (Producer): Oversees the project's development, managing schedules, budgets, and team coordination. Arthur also programs to support our lead engineer. 
  • Jason Hu (Lead Engineer): Leads the technical development, ensuring the game's systems and mechanics are implemented effectively. 
  • Jun Jeong (Lead Artist): Shapes the game's overall vision and mechanics and creates 3D assets for the game, including modeling, texturing, and animation. 
  • Johanna "JoJo" Mejias (Lead Designer): Shapes the game's overall vision, mechanics, and story, ensuring gameplay is engaging and coherent. JoJo also helps out with some art, namely the posters and logo/main menu, and music (audio anomaly). 
  • Wyatt Williams (Lead UI/UX): Designs the game's user interface and experience, focusing on usability and player engagement. Wyatt also programs to support our lead engineer. 

Game Design Document

Development log

Comments

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(1 edit)

Loved art style and idea of watching changes through cameras. Though moment of when / why you die and lose isn't that obvious unfortunately.

So this game need a bit more work on UX to be actual masterpiece.